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Hauke thiessen videoraum

Lennard's office was redesigned late in production. Therefore, the design uses many modular pieces since it had to be realized very quickly.

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Hauke thiessen elena cellar

Not all assets in the cellar are created by me, namely the clutter on the desk and the textures of the papers and posters.

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This coffee machine shows the dust shader in action. The game evolves around the idea to explore a house that becomes more and more desolated while playing, so the need for a procedural solution was obvious.

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Hauke thiessen server

The server consists of 3990 Tris

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Note: The in-game server uses additional textures for the blinking lights, these textures are not included in here.

Elena - Displaced Reality

Elena is an adventure game that started as a student project. I was one of the 3D artists and was responsible for achieving the targeted performance, especially for the VR mode