Lennard's office was redesigned late in production. Therefore, the design uses many modular pieces since it had to be realized very quickly.
Not all assets in the cellar are created by me, namely the clutter on the desk and the textures of the papers and posters.
This coffee machine shows the dust shader in action. The game evolves around the idea to explore a house that becomes more and more desolated while playing, so the need for a procedural solution was obvious.
The server consists of 3990 Tris
Note: The in-game server uses additional textures for the blinking lights, these textures are not included in here.