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Hauke Thießen
Hauke Thießen
3D- and Technical Artist
Munich, Germany

Summary

The part that interests me most in the process of creating worlds is the problem-solving on the technical side. Creating great-looking content is always rewarding for itself, but the challenge starts when this content has to be rendered in real time and be adjustable on every stage of the production with minimal turnaround times.

Skills

3D ModelingUV MappingRetopologyPBR TexturingTexture Baking3D

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
SpeedTree
SpeedTree

Productions

  • Elenacover
    • Video Game
      Elena
    • Year
      2017
    • Role
      3D Artist
    • Company
      Team CatchaCat
  • Bout2
    • Video Game
      Book of Unwritten Tales 2
    • Year
      2015
    • Role
      3D Artist Internship
    • Company
      KingArt

Experience

  • CG Generalist at Milkroom Studios
    Munich, Germany
    July 2017 - Present

  • 3D Artist at Züblin
    Stuttgart, Germany
    November 2016 - April 2017

    During my time at Züblin, I developed VR applications for architecture visualization for the Oculus Rift, HTC Vive and Smartphones. This included not only creating nice-looking environments, but also programming and interface design.

    Other tasks included the visualization of construction progresses and the rendering of illustrations.

  • 3D Artist Intern at KingArt
    Bremen, Germany
    September 2014 - February 2015

    Functions: Modeling and texturing, processing of 3D scenes for projection mapping

    and creation of fitting proxy geometry, rigging and animation of ingame objects