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Park Beyond Tools

A custom debug view mode helped to identify materials that weren't PBR-compliant.

A custom debug view mode helped to identify materials that weren't PBR-compliant.

People don't remember console commands! I created an internal quality settings menu to allow artists and QA to experiment with settings and get more information when graphic bugs appeared. It quickly became popular because of its simple UI.

People don't remember console commands! I created an internal quality settings menu to allow artists and QA to experiment with settings and get more information when graphic bugs appeared. It quickly became popular because of its simple UI.

Foliage is animated in the vertex shader. Information for the shader like pivot points, gradients, etc, are stored in the vertex colors.
To bake the information into the vertices, I wrote custom Python tools, integrated into Limbic's tool box.

Park Beyond Tools

I had the pleasure to work on tools and pipelines for the Park Beyond game.