Technical Artist at Deck 13, working on Pipelines, Tools, Shaders and Optimization.
I'm on Mastodon:
@haukethiessen@mastodon.gamedev.place !
and on BlueSky
@haukethiessen.bsky.social
- Supported artists and designers with custom tools (Unreal Blueprints, C++, Python)
- Automated many steps in the asset pipeline
- Created materials and shaders
- Profiled on both PC and console and optimized the performance
- Implemented changes to Unreal's rendering pipeline to adjust it to the project's needs
- Communicated with all departments to find solutions that are the best not just from a technical perspective.
- Educated art team on best practices when working with Unreal
- Shader Writing
- VR Experiences for PC and Mobile, using both realtime rendering and 360° videos
- Realtime Video Production
- Research & Development of Virtual Production Workflows
During my time at Züblin, I developed VR applications for architecture visualization for the Oculus Rift, HTC Vive and Smartphones. This included not only creating nice-looking environments, but also programming and interface design.
Other tasks included the visualization of construction progresses and the rendering of illustrations.
Modeling and texturing, processing of 3D scenes for projection mapping and creation of fitting proxy geometry, rigging and animation of ingame objects