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Hauke Thießen
Hauke Thießen
Technical Artist @ Deck 13
Frankfurt, Germany

Summary

Technical Artist at Deck 13, working on Pipelines, Tools, Shaders and Optimization.
I'm on Mastodon:
@haukethiessen@mastodon.gamedev.place !
and on BlueSky
@haukethiessen.bsky.social

Skills

3D ModelingLightingUV MappingRetopologyShadersPython ScriptingHDRI PhotographyPhotogrammetryPBR TexturingTexture Baking3DTools

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
SpeedTree
SpeedTree
Visual Studio
Visual Studio

Productions

    • Video Game
      Park Beyond
    • Year
      2023
    • Role
      Main Technical Artist
    • Company
      Limbic Entertainment
    • Video Game
      Elena
    • Year
      2017
    • Role
      3D Artist and Technical Artist
    • Company
      Team CatchaCat
    • Video Game
      Book of Unwritten Tales 2
    • Year
      2015
    • Role
      3D Artist Internship
    • Company
      KingArt

Experience

  • Technical Artist at Deck 13
    February 2025 - Present

  • Technical Artist at Limbic Entertainment
    Langen
    February 2022 - January 2025

    - Supported artists and designers with custom tools (Unreal Blueprints, C++, Python)

    - Automated many steps in the asset pipeline

    - Created materials and shaders

    - Profiled on both PC and console and optimized the performance

    - Implemented changes to Unreal's rendering pipeline to adjust it to the project's needs

    - Communicated with all departments to find solutions that are the best not just from a technical perspective.

    - Educated art team on best practices when working with Unreal

  • Junior Technical Artist at Limbic Entertainment
    Langen, Germany
    August 2019 - January 2022

  • CG Generalist at Milkroom Studios
    Munich
    July 2017 - August 2019

    - Shader Writing

    - VR Experiences for PC and Mobile, using both realtime rendering and 360° videos

    - Realtime Video Production

    - Research & Development of Virtual Production Workflows

  • 3D Artist at Züblin
    Stuttgart, Germany
    November 2016 - April 2017

    During my time at Züblin, I developed VR applications for architecture visualization for the Oculus Rift, HTC Vive and Smartphones. This included not only creating nice-looking environments, but also programming and interface design.

    Other tasks included the visualization of construction progresses and the rendering of illustrations.

  • 3D Artist Intern at KingArt
    Bremen
    September 2014 - February 2015

    Modeling and texturing, processing of 3D scenes for projection mapping and creation of fitting proxy geometry, rigging and animation of ingame objects