The part that interests me most in the process of creating worlds is the problem-solving on the technical side. Creating great-looking content is always rewarding for itself, but the challenge starts when this content has to be rendered in real time and be adjustable on every stage of the production with minimal turnaround times.
During my time at Züblin, I developed VR applications for architecture visualization for the Oculus Rift, HTC Vive and Smartphones. This included not only creating nice-looking environments, but also programming and interface design.
Other tasks included the visualization of construction progresses and the rendering of illustrations.
Functions: Modeling and texturing, processing of 3D scenes for projection mapping
and creation of fitting proxy geometry, rigging and animation of ingame objects