When dealing with the technical aspects of game art, you often find yourself hunched over a range of textures or screenshots, switching through channels and files to find differences in scalability settings, compression artifacts, incorrect normals, etc.
So I decided to make my life easier and create this image comparison tool. It enables you to compare textures up close and side by side, change display options, and has a diff view to spot some artifacts you wouldn't necessarily find otherwise.
It works with all common texture types and compressions like cube maps, normal maps, etc.
Created entirely using blueprints and Unreal's editor utility widgets.