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Channel Viewer

The tool right next to a normal map, displaying only the green channel.

The tool right next to a normal map, displaying only the green channel.

In addition to simply displaying the color channels, there are a few convenience features as well.

In addition to simply displaying the color channels, there are a few convenience features as well.

Using the channel viewer to gain a better understanding of Unreal's GBuffer visualization.

Using the channel viewer to gain a better understanding of Unreal's GBuffer visualization.

Channel Viewer

Since I frequently store data in vertex color channels, I have noticed that most 3D software lacks the capability to display each channel separately. Although there are options to create custom shaders or view modes in software like Maya, Blender, 3ds Max, and Unreal to add this feature, I have opted for a more universal approach: a channel viewer that can be overlaid on top of any other software. It's written in C# and is started separately from your main DCC software.
It is always displayed on top, and all options are mapped to hotkeys to make it easy to use.
The source code is available on GitHub: https://github.com/HaukeThiessen/ChannelViewer